Win rates leave out matches with a leaver. Enemy hero results are your team's record when that hero was on the other team, not one-on-one fights.
Under each win rate, Solid, Unsure or Too few games says how far to trust it: a 2–0 shows 100%, but two matches can't tell a strong map from a lucky one.
Hover or tap the label to see the range your real win rate probably sits in. The range narrows as you play more, and Best first / Worst first sort by it, so a short lucky or unlucky run doesn't top the list.
Too few games means fewer matches than Lunar needs to rank a map or hero.
Across all players, counters turn out much smaller than they look: see the matchup data.
Judged against 18 baseline matches · break alert at 50+
What adds to it
Streak (up to 50) + Form vs hero baseline (up to 30) + Rank points (up to 20)
Take a 15-minute break
Rough run. A short break (water, stretch, a song or two) tends to reset things better than one more queue.
Rank score per match tonight
Oldest on the left
Last 3 games vs your usual
StatYour usualLast 3 gamesChangeDeaths per 10 min3.67.3+100%Accuracy42.1%30.0%−28.7%KDA9.501.38−85.5%Damage per minute1,128717−36.4%Healing per minute1,9321,295−33.0%
Tilt alerts are sent as a private Discord DM after 3 straight Competitive losses. Toggle above or in /settings.
Account & subscription
Lunar Membership
Current Plan
Free (Ad-Supported)
ADS ACTIVE
Every dashboard section is free to use. Ads keep the servers running; your own Lunar Pro removes them.
Preview tier (LAN only)
Checks live Whop subscription & home-server status via /dashboard/state.