Guides
Lunar guides
What thousands of recorded Marvel Rivals matches say about winning, plus how each part of Lunar works, what the numbers mean, and where their limits are.
Marvel Rivals data
Findings from Lunar's own match records: full scoreboards from both teams, counted without names or player IDs.
Team composition: what 2,832 Competitive matches show
How often 2-2-2 beats other lineups, why a third Strategist doesn't help, and what the numbers can't tell you.
Do losing streaks make you lose more?
Win rates after losing streaks, deep into long sessions and when queuing straight back in, from 3,383 Competitive games.
What decides a Competitive match?
What a leaver costs, how often the team with more kills wins, what hero swaps reveal and how long each map takes.
Hero win rates and pick rates
Every hero's pick rate and win rate across 33,984 Competitive hero games, with a cautious "at least" figure for each.
What a winning game looks like for each role
Damage, healing, deaths and KOs per 10 minutes in wins and losses. The biggest gap isn't damage.
Quick Match vs Competitive
Leavers in a third of Quick Matches, backfill, match length, lineups and hero swaps compared.
Map and hero matchups
Which heroes get picked more on each map, and whether hero counters hold up once you allow for how strong each hero is.
Using Lunar
Start with getting started if you're new.
Getting started with Lunar
Log in, link your game account, add the bot to your server and find your way around the dashboard.
Sessions and rank progress
How matches are grouped into sessions, what a session recap shows, and how to read the daily and weekly rank-point charts.
The tilt check, explained
The exact signals Lunar uses to judge your form, how they add up to a score, and when it suggests a break.
How Lunar ranks heroes
Why a 2–0 hero doesn't top your list: the Wilson lower bound, playtime weighting and sample-size markers.
Hero pool, draft and ban planning
Backups for when your main is banned, one supported pick per player, and ban priorities from real matchups.
Duo compatibility
What the two-player card measures, how hero pairings are proven from playtime, and what it can't tell you.
Scrims between servers
Building a verified roster, posting to the scrim board, handing off the lobby code and how results are recorded.