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Quick Match vs Competitive: how different are they?

Quick Match is where most players warm up, learn a hero or play for fun. But how much is it really like Competitive? We compared 1,975 Quick Matches with 2,966 Competitive matches recorded by Lunar between December 2025 and November 2026. Some differences are what you'd expect. One of them is huge.

About the data

Lunar keeps the full scoreboard for every match its users play, covering all twelve players. Each comparison below says which matches it uses. Numbers are counted across whole teams, with no names or player IDs. These matches come from Lunar's community, not a random sample of every player, and they aren't official statistics from the game's developer.

At a glance

Quick MatchCompetitive
Matches with a leaver32%4%
Win rate of a team that lost a player23%7%
Median match length8.5 min12.2 min
Lineups that were 2-2-255%70%
2-2-2 win rate against other lineups59%64%
Players who played 2+ heroes28%50%
KOs per team per minute10.09.9

1. Leavers are about eight times more common in Quick Match

In 625 of 1,975 Quick Matches (32%) at least one player left before the end. In Competitive it was 125 of 2,966 (4%). That's the biggest difference between the modes by far. Leaving a Competitive match has real costs, while leaving a Quick Match mostly doesn't, and the numbers show it.

Quick Match softens the blow by filling empty slots. Across those 625 Quick Matches, 623 team scoreboards list more than six players, because a replacement joined partway through. That never happened in a Competitive match.

That backfill matters. A Quick Match team that lost a player still won 23% of the time (123 of 525). In Competitive, where nobody replaces the leaver, the team that lost a player won about 7% (8 of 123). Either way it's a heavy disadvantage, but in Quick Match it isn't hopeless.

If you join a Quick Match partway through, it's worth knowing the odds: you're filling a gap left by a leaver, on a team that has been a player short for a while.

2. Quick Matches are much shorter

Among matches that lasted more than two minutes, the median Quick Match took 8.5 minutes, against 12.2 minutes for Competitive. One Quick Match in ten was over in about 5 minutes, and nine in ten finished within about 11. In Competitive, the slowest tenth went past 17 minutes.

The pace of fighting is almost identical, though. Both modes averaged about 10 KOs per team per minute. Quick Match isn't more chaotic minute for minute. There's just less of it.

3. Fewer balanced lineups in Quick Match

In full six-against-six matches without leavers or AI, 55% of Quick Match lineups were 2-2-2 (two Vanguards, two Duelists, two Strategists), compared with 70% in Competitive. Without a rank at stake, more players pick what they want to play rather than what the team needs.

Balance still pays off in Quick Match. A 2-2-2 team beat a team with a different lineup 59% of the time (549 matches), a little less than the 64% in Competitive. Our team composition article has the full breakdown for Competitive.

4. Half of Competitive players swap heroes

We counted players who spent at least a minute on two or more heroes. In Competitive that was half of all players. In Quick Match it was just over a quarter. Longer matches leave more time to swap, and players care more about countering the enemy when a rank is on the line. In Competitive, hero swaps are also a strong sign that a team is behind.

5. A few Quick Matches include AI players

Out of 1,403 full six-a-side Quick Matches, 39 (about 3%) had AI players on at least one team. None of the Competitive matches did.

What this means for practice

Limits of this data

Both modes come from the same group of Lunar users and their lobbies, across several seasons and patches. Quick Match numbers include casual sessions where players may be trying new heroes on purpose. Groups of a few hundred matches carry margins of error of several points.

Related reading: what decides a Competitive match and what a winning game looks like for each role.