Scrims between servers
Finding a scrim partner usually means posting in a dozen Discord channels and hoping. With Lunar, teams on any server that uses the bot can find each other on one shared board, schedule a time, and have the results recorded automatically.
1. Build a team
A captain creates a team with /scrim create name:. The captain needs a linked game account (see getting started).
- Teams are invite-only. The captain invites with
/scrim invite player:@memberor from the dashboard. The bot DMs the invite and reminds the player a day before it expires. Invites last a week. - Invited players join with
/scrim joinusing their own linked account, or decline. - A captain can also create a one-time link. The first linked player to open it joins.
- Using
faction:fills the roster from the captain's in-game faction, if the captain belongs to it.
Captains can't type in arbitrary player names. Every roster spot belongs to an account its owner proved, or one the game itself lists in the faction. That's what makes the results trustworthy.
A team needs 6 players to post or accept a scrim, and can have up to 12.
2. Post a scrim request
/scrim post when: puts your team on the board. The time can be written naturally, such as in 2h, 20:00 or tomorrow 8pm, and is read in your saved timezone. Everyone sees the card in their own local time. The start must be between 10 minutes and 14 days away.
Optional settings: format (Bo1, Bo3, Bo5, Bo7, or a block of 4 or 6 maps), region, rank range and notes.
Free servers get one scrim post a week. Guild Pro servers get ten. Weeks reset on Monday at 00:00 UTC.
3. Find and accept
/scrim board lists open requests from every server, filtered by region or rank if you like. Your own teams and any blocked teams are hidden. When a captain accepts, Lunar checks that:
- neither team has blocked the other;
- the accepting team has at least 6 players;
- the rosters don't share a player, because their results couldn't be told apart;
- the accepting team has no other scrim within two hours.
Both teams' scrim channels get a "scrim scheduled" card, and both captains get a DM.
4. Hand off the lobby
Custom lobbies are created in the game client, and bots can't do that. One captain makes the lobby and runs /scrim lobby code:. Lunar DMs the code to every linked player on both rosters. The public channel card only says the code was sent, so the code itself stays private.
5. Results and the ladder
After the scrim, Lunar finds the custom games the two rosters played and records the results and player stats. Each result updates both teams on the scrim rating ladder, which you can see on the dashboard's Scrims view.
Tips for captains
- Keep 7–8 players on the roster so a single absence doesn't block a post.
- Use the rank range so the board only shows you to teams at your level.
- After each scrim, open its matches on the dashboard and use the analysis findings for your review.