Sessions and rank progress
Your rank changes one match at a time, but you experience it one evening at a time. Lunar groups your matches into play sessions and charts rank points over days and weeks, so you can see how a sitting went and where the trend is heading.
What counts as a session
A session is a run of matches with no long gap between them. Lunar sorts your recent matches by time. When 90 minutes or more pass between the start of one match and the start of the next, a new session begins. A dinner break splits your evening into two sessions, while a quick queue between games doesn't.
Sessions are numbered from newest to oldest: session 1 is the latest. /session session:2 shows the one before it.
What the recap shows
- Win/loss record for the session, and the longest winning and losing streaks inside it.
- Ranked points gained or lost in Competitive, and any rank change, for example from Gold 1 to Platinum 3.
- Hero time: how long you spent on each hero, including swaps during a match.
- MVP and SVP awards earned.
- Replay IDs for each match, so you can open any of them with
/matchor on the dashboard. - The tilt check for that session.
Rank progress charts
/progress draws your Competitive rank points over time in two panels that share a time axis:
- The top panel is your running score, so you can see the overall direction.
- The bottom panel shows the net points gained (green) or lost (red) in each time bucket, labelled with the value.
Choose timeframe:Day for hour-by-hour changes today, or timeframe:Week for day-by-day changes over the last seven days. In the day view, hours that haven't happened yet are left blank, so the line stops at the current hour.
Setting your timezone
Discord doesn't share your location with bots, so Lunar can't detect where "today" starts for you. It uses, in order:
- the
timezoneoption on the command, such asAmerica/New_York; - your saved preference from
/settings timezone; - the server default (UTC unless the server changed it).
Set it once with /settings timezone and every chart uses it. The chart footer always says which zone it used.
Comparing yourself over time
/improvement hero:<hero> count:10 splits your games on one hero into your newest 10 and the 10 before them. It compares kills, deaths, assists, final blows, damage and healing per 10 minutes, accuracy and win rate. Per-10-minute rates keep long and short matches comparable. It's the quickest way to check whether practice on a hero is paying off.
Tips for reading your sessions
- Look at the points line across several sessions, not one. A single bad session is rarely meaningful.
- If your losses cluster at the end of long sessions, try setting a game limit before you start.
- Big hero-time spreads in a losing session can mean you were swapping without a plan. Compare with your winning sessions.